Index · All work
Work
The home page carries the headline projects. This is all of it — commerce, developer tooling, systems and server ops, offline-first mobile. Anything with a story worth telling has a full case study behind it; the rest are here so the record is complete.
Case studies
5 projectswritten up end to end — the architecture, the hard parts, and what they deliberately don't do.
01
KTXZ ShopA multi-game trading-card marketplace — customer storefront (search, cart, Stripe checkout, returns) plus a full admin operations platform for catalog, pricing, inventory, and fulfillment.
02EvenglowOffline-first farm operations — stock, growing, and machinery in one Android app that works with the radio off. A mutation log on device, a three-write commit protocol on a server with no transactions, and a sync engine that would rather stop than skip.
03ForespecCatches what your AI coder didn’t know to ask — the atomic stock hold, the tenant isolation, the webhook signature. 42 checkpoints across five app archetypes, surfaced before you build and graded against the code after. Runs inside Claude Code on the subscription you already pay for, with no API key.
04palctlREST-native control for a Palworld dedicated server: a memory-leak watchdog that restarts on real memory pressure instead of a timer, leak forecasting, and a daemon / GUI / CLI / web / Discord surface set over one shared core — on Windows and headless Linux.
05AnimaElemental gear infusion for a game whose player weapons have no elemental system — 0 of 2,466 items carried one. Built against a closed UE5 binary with no source and no documentation, behind a CI gate that fails the build on any internal name not traceable to a datamine of my own.