Index · All work
Work
The home page carries the headline projects. This is all of it — commerce, developer tooling, systems and server ops, offline-first mobile. Anything with a story worth telling has a full case study behind it; the rest are here so the record is complete.
Case studies
5 projectswritten up end to end — the architecture, the hard parts, and what they deliberately don't do.
01
KTXZ ShopA multi-game trading-card marketplace — customer storefront (search, cart, Stripe checkout, returns) plus a full admin operations platform for catalog, pricing, inventory, and fulfillment.
02ForespecA standalone, tool-agnostic engine that forces domain foresight before you build a feature, then verifies what actually got built against it — so the expensive discoveries surface in week one, not month three.
03palctlREST-native control for a Palworld dedicated server: a memory-leak watchdog that restarts on real memory pressure instead of a timer, leak forecasting, and a daemon / GUI / CLI / web / Discord surface set over one shared core — on Windows and headless Linux.
04EvenglowOffline-first farm operations — stock, growing, and machinery in one Android app that works with the radio off. A mutation log on device, a three-write commit protocol on a server with no transactions, and a sync engine that would rather stop than skip.
05AnimaElemental gear infusion for a game whose player weapons have no elemental system — 0 of 2,466 items carried one. Built against a closed UE5 binary with no source and no documentation, behind a CI gate that fails the build on any internal name not traceable to a datamine of my own.